deck.gl + tripslayer without react.js










2














How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.



Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes



React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js



Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer



My code:



import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';

class App

constructor()

this.stateInfo = time: 600 ;


get state()

return this.stateInfo;


animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second

const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;

var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);

// HOW SHOULD I USE time VARIABLE???

window.requestAnimationFrame(this.animate.bind(this));



var obido = new App();

var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);

const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;

export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;


mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);

map.on('load', () =>
obido.animate(0);
);









share|improve this question



















  • 1




    Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
    – MandyShaw
    Nov 10 at 22:49















2














How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.



Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes



React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js



Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer



My code:



import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';

class App

constructor()

this.stateInfo = time: 600 ;


get state()

return this.stateInfo;


animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second

const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;

var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);

// HOW SHOULD I USE time VARIABLE???

window.requestAnimationFrame(this.animate.bind(this));



var obido = new App();

var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);

const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;

export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;


mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);

map.on('load', () =>
obido.animate(0);
);









share|improve this question



















  • 1




    Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
    – MandyShaw
    Nov 10 at 22:49













2












2








2







How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.



Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes



React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js



Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer



My code:



import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';

class App

constructor()

this.stateInfo = time: 600 ;


get state()

return this.stateInfo;


animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second

const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;

var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);

// HOW SHOULD I USE time VARIABLE???

window.requestAnimationFrame(this.animate.bind(this));



var obido = new App();

var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);

const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;

export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;


mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);

map.on('load', () =>
obido.animate(0);
);









share|improve this question















How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.



Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes



React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js



Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer



My code:



import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';

class App

constructor()

this.stateInfo = time: 600 ;


get state()

return this.stateInfo;


animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second

const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;

var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);

// HOW SHOULD I USE time VARIABLE???

window.requestAnimationFrame(this.animate.bind(this));



var obido = new App();

var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);

const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;

export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;


mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);

map.on('load', () =>
obido.animate(0);
);






javascript reactjs deck.gl






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edited Nov 11 at 9:06

























asked Nov 10 at 21:10









elniño

4116




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  • 1




    Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
    – MandyShaw
    Nov 10 at 22:49












  • 1




    Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
    – MandyShaw
    Nov 10 at 22:49







1




1




Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49




Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49

















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