deck.gl + tripslayer without react.js
How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.
Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes
React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js
Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer
My code:
import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';
class App
constructor()
this.stateInfo = time: 600 ;
get state()
return this.stateInfo;
animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second
const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;
var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);
// HOW SHOULD I USE time VARIABLE???
window.requestAnimationFrame(this.animate.bind(this));
var obido = new App();
var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);
const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;
export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;
mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);
map.on('load', () =>
obido.animate(0);
);
javascript reactjs deck.gl
add a comment |
How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.
Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes
React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js
Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer
My code:
import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';
class App
constructor()
this.stateInfo = time: 600 ;
get state()
return this.stateInfo;
animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second
const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;
var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);
// HOW SHOULD I USE time VARIABLE???
window.requestAnimationFrame(this.animate.bind(this));
var obido = new App();
var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);
const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;
export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;
mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);
map.on('load', () =>
obido.animate(0);
);
javascript reactjs deck.gl
1
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49
add a comment |
How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.
Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes
React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js
Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer
My code:
import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';
class App
constructor()
this.stateInfo = time: 600 ;
get state()
return this.stateInfo;
animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second
const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;
var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);
// HOW SHOULD I USE time VARIABLE???
window.requestAnimationFrame(this.animate.bind(this));
var obido = new App();
var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);
const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;
export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;
mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);
map.on('load', () =>
obido.animate(0);
);
javascript reactjs deck.gl
How can I enable animation of TripsLayer without react? TripsLayer example uses React and I really don't know, how to convert it to pure js. Please look at "animate" function in the code below. I tried to update state of layer but it doesn't work (there is no animation of TripsLayer). I don't know, where should I assign "time" variable.
Demo of TripsLayer: https://deck.gl/#/examples/custom-layers/trip-routes
React version my code: https://github.com/uber/deck.gl/blob/master/examples/website/trips/app.js
Docs for TripsLayer: https://github.com/uber/deck.gl/tree/master/modules/experimental-layers/src/trips-layer
My code:
import MapboxLayer from '@deck.gl/mapbox';
import TripsLayer from '@deck.gl/experimental-layers';
import mapboxgl from 'mapbox-gl';
class App
constructor()
this.stateInfo = time: 600 ;
get state()
return this.stateInfo;
animate()
var loopLength = 18000; // unit corresponds to the timestamp in source data
var animationSpeed = 30; // unit time per second
const timestamp = Date.now() / 1000;
const loopTime = loopLength / animationSpeed;
var time = Math.round(((timestamp % loopTime) / loopTime) * loopLength);
// HOW SHOULD I USE time VARIABLE???
window.requestAnimationFrame(this.animate.bind(this));
var obido = new App();
var tripsLayerObido = new TripsLayer(
id: 'trips',
data: 'trips/tripsKR.json',
getPath: d => d.segments,
getColor: d => (d.vendor === 0 ? [253, 128, 93] : [23, 184, 190]),
opacity: 0.6,
strokeWidth: 30,
trailLength: 180,
currentTime: obido.state.time
);
const LIGHT_SETTINGS =
lightsPosition: [-74.05, 40.7, 8000, -73.5, 41, 5000],
ambientRatio: 0.05,
diffuseRatio: 0.6,
specularRatio: 0.8,
lightsStrength: [2.0, 0.0, 0.0, 0.0],
numberOfLights: 2
;
export const INITIAL_VIEW_STATE =
longitude: 19.93,
latitude: 50.03,
zoom: 12.8,
maxZoom: 19,
pitch: 60,
bearing: 0
;
mapboxgl.accessToken = "XXX";
const map = new mapboxgl.Map(
container: 'app',
style: 'mapbox://styles/elninopl/cjnlge6rl094w2so70l1cf8y5',
center: [INITIAL_VIEW_STATE.longitude, INITIAL_VIEW_STATE.latitude],
zoom: INITIAL_VIEW_STATE.zoom,
pitch: INITIAL_VIEW_STATE.pitch,
layers: [tripsLayerObido]
);
map.on('load', () =>
obido.animate(0);
);
javascript reactjs deck.gl
javascript reactjs deck.gl
edited Nov 11 at 9:06
asked Nov 10 at 21:10
elniño
4116
4116
1
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49
add a comment |
1
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49
1
1
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49
add a comment |
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1
Hi, please edit your question to explain exactly what happens ('it doesn't work' isn't helpful). I would also have another look at the tags (suggest you add javascript, for a start). Finally, please clarify why you don't want to use react. Thanks.
– MandyShaw
Nov 10 at 22:49