Unable to launch /private/var/containers/Bundle/Application/
I've been trying to test an app on an iOS 12 device, but every time I build it, it successfully builds on the device (my iPhone or iPad) but crashes and I receive this message:
Unable to launch /private/var/containers/Bundle/Application/
(I'm using Xcode 10 beta 3 and Swift 4.2)
screenshot of error message
ios swift crash ios12 xcode10beta3
add a comment |
I've been trying to test an app on an iOS 12 device, but every time I build it, it successfully builds on the device (my iPhone or iPad) but crashes and I receive this message:
Unable to launch /private/var/containers/Bundle/Application/
(I'm using Xcode 10 beta 3 and Swift 4.2)
screenshot of error message
ios swift crash ios12 xcode10beta3
add a comment |
I've been trying to test an app on an iOS 12 device, but every time I build it, it successfully builds on the device (my iPhone or iPad) but crashes and I receive this message:
Unable to launch /private/var/containers/Bundle/Application/
(I'm using Xcode 10 beta 3 and Swift 4.2)
screenshot of error message
ios swift crash ios12 xcode10beta3
I've been trying to test an app on an iOS 12 device, but every time I build it, it successfully builds on the device (my iPhone or iPad) but crashes and I receive this message:
Unable to launch /private/var/containers/Bundle/Application/
(I'm using Xcode 10 beta 3 and Swift 4.2)
screenshot of error message
ios swift crash ios12 xcode10beta3
ios swift crash ios12 xcode10beta3
edited Aug 2 '18 at 16:48
Vadim Kotov
4,38953247
4,38953247
asked Aug 1 '18 at 13:58
Joseph CatleyJoseph Catley
8110
8110
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add a comment |
3 Answers
3
active
oldest
votes
Check if you already trusted the author of the app in your development device:
Settings -> General -> Profiles & Device Management -> Company name -> Trust the app if not done yet.
I hope this helps 🙂
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
add a comment |
1- Check if you are using distribution profile while running the application directly from Xcode to device, if so please use developer profile instead.
2- Check if your device iOS is higher than the beta 3 as you are using Xcode10 beta3. If higher, try to use same Xcode beta version as your iOS
If thats not the case provide more info about the Build setting you are using.
add a comment |
I might have found a solution for you.
After deleting and renewing all Apple certificates which was not effective, I clicked on "system" tab in keychain access and changed Apple Worldwide Developer Relations Certification Authority from "always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Check if you already trusted the author of the app in your development device:
Settings -> General -> Profiles & Device Management -> Company name -> Trust the app if not done yet.
I hope this helps 🙂
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
add a comment |
Check if you already trusted the author of the app in your development device:
Settings -> General -> Profiles & Device Management -> Company name -> Trust the app if not done yet.
I hope this helps 🙂
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
add a comment |
Check if you already trusted the author of the app in your development device:
Settings -> General -> Profiles & Device Management -> Company name -> Trust the app if not done yet.
I hope this helps 🙂
Check if you already trusted the author of the app in your development device:
Settings -> General -> Profiles & Device Management -> Company name -> Trust the app if not done yet.
I hope this helps 🙂
answered Oct 8 '18 at 15:25
AndaluZAndaluZ
4821619
4821619
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
add a comment |
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
Thank you. But I ended up purchasing an Apple developer membership and testing apps via TestFlight. And realised my first app: itunes.apple.com/gb/app/ski-map/id1437116070?mt=8
– Joseph Catley
Oct 8 '18 at 15:27
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
That could also be a solution. But please, it would be helpful if you add in your question that you don't had a Developer's membership.
– AndaluZ
Oct 9 '18 at 8:43
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I didn’t have one when I asked
– Joseph Catley
Oct 10 '18 at 9:14
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
I know @JosephCatley, but others that want to help you don't know. Normally, if you develop iOS app you can't do it without a Developer's membership, so we all assume here that you do have. Anyway, glad you solved your problem, but keep in mind to add as much info as possible to your question. We are all here to help each other :)
– AndaluZ
Oct 10 '18 at 9:38
add a comment |
1- Check if you are using distribution profile while running the application directly from Xcode to device, if so please use developer profile instead.
2- Check if your device iOS is higher than the beta 3 as you are using Xcode10 beta3. If higher, try to use same Xcode beta version as your iOS
If thats not the case provide more info about the Build setting you are using.
add a comment |
1- Check if you are using distribution profile while running the application directly from Xcode to device, if so please use developer profile instead.
2- Check if your device iOS is higher than the beta 3 as you are using Xcode10 beta3. If higher, try to use same Xcode beta version as your iOS
If thats not the case provide more info about the Build setting you are using.
add a comment |
1- Check if you are using distribution profile while running the application directly from Xcode to device, if so please use developer profile instead.
2- Check if your device iOS is higher than the beta 3 as you are using Xcode10 beta3. If higher, try to use same Xcode beta version as your iOS
If thats not the case provide more info about the Build setting you are using.
1- Check if you are using distribution profile while running the application directly from Xcode to device, if so please use developer profile instead.
2- Check if your device iOS is higher than the beta 3 as you are using Xcode10 beta3. If higher, try to use same Xcode beta version as your iOS
If thats not the case provide more info about the Build setting you are using.
answered Aug 17 '18 at 18:43
pareshparesh
878
878
add a comment |
add a comment |
I might have found a solution for you.
After deleting and renewing all Apple certificates which was not effective, I clicked on "system" tab in keychain access and changed Apple Worldwide Developer Relations Certification Authority from "always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!
add a comment |
I might have found a solution for you.
After deleting and renewing all Apple certificates which was not effective, I clicked on "system" tab in keychain access and changed Apple Worldwide Developer Relations Certification Authority from "always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!
add a comment |
I might have found a solution for you.
After deleting and renewing all Apple certificates which was not effective, I clicked on "system" tab in keychain access and changed Apple Worldwide Developer Relations Certification Authority from "always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!
I might have found a solution for you.
After deleting and renewing all Apple certificates which was not effective, I clicked on "system" tab in keychain access and changed Apple Worldwide Developer Relations Certification Authority from "always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!
answered Nov 12 '18 at 16:05
AlexisVeyAlexisVey
275
275
add a comment |
add a comment |
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